3D Puzzle and Exploration Video Game
Exploration and puzzle game developed in Unity with complete 3D modeling created from scratch in 3D Studio Max, encompassing programming, game design, and 3D art.
The Challenge
Designing and implementing a complete video game as an individual project, covering both mechanics programming and systems as well as the artistic creation of all 3D assets, levels, and ambiance. The challenge included achieving a cohesive experience that integrated free exploration with progressive logical puzzles.
My Role
As game developer and 3D artist, I created the entire project individually:
- Programmed game mechanics, interaction systems, and puzzle logic in C#
- Modeled all 3D assets from scratch in 3D Studio Max (environments, props, scenarios)
- Designed levels with progressive challenges and environmental storytelling
- Implemented dynamic lighting system with post-processing
- Developed custom physics engine and checkpoint system
Technical Approach
Unity development:
- C# for game mechanics, object interaction, and puzzle logic
- Custom physics engine for gameplay-specific interactions
- Checkpoint and progress saving system
- Dynamic lighting with post-processing for ambiance
3D asset creation:
- Complete environment and scenario models created in 3D Studio Max
- Optimized interactive props for performance
- Lighting and ambiance system integrated with models
- Polygon optimization for balance between visual quality and performance
Game design:
- Varied logical puzzle system with progressive difficulty
- Wide environment exploration with hidden secrets
- Physics-based object interaction
- Environmental storytelling through scenery and objects
Outcome
Complete project integrating programming, game design, and 3D art from concept to final product, demonstrating the ability to cover all video game development disciplines.